20 лучших игр, похожих на dark souls

Monster hunter world — как установить лучшие моды

9 Hyabusa

Despite being a light armor set, the Hyabusa armor can be highly effective. The Dragon Ninja set bonus gives players a number of powerful effects, including unlimited shuriken, extended dodge invulnerability, and even the True Dragon Sword, which increases Ki recovery and damage when using the Dragon Sword or Falcon Claws.

The Hyabusa armor also generally increases melee damage that players can inflict. In particular, the Empowered Ninjutsu effect gives players a melee damage multiplier while also replenishing the Ninjutsu item used.

How to Find the Hyabusa Armor

The smithing text for the Hyabusa armor, as well as the Dragon Sword and Falcon Claws, is dropped by Ren Hyabusa, who players will encounter in the «Dragon Clan» sub-mission. The armor and weapons can also be crafted. The Hyabusa armor can be crafted with 2 iron platelets, 2 leather cords, 3 lacquers, and 1 fox spirit’s pelt. The Dragon Sword can be crafted with 3 tamahaganes, 1 wood, 2 lacquers, and 1 divine robe scrap. The Falcon Claws can be crafted with 3 ingots, 2 lacquers, 1 ominous bird’s beak, and 1 waira claw.

Nioh 2 Optimization Thoughts

Unlike other games we have configured here on eXputer, whether that be Call of Duty Black Ops Cold War or Cyberpunk 2077, Nioh 2 does not have loads of features that you can figure out and benchmark. Besides, this does have its advantages because the game’s core graphics are outstanding, and you aren’t dependent on some tweaks that would completely change its dynamics.

Moreover, it should also be noted that on the dark side – this setting isn’t beneficial for those who want to narrow all settings and get the most out of their graphics card. This also explains why we did so much calculation in the Nvidia and AMD Graphics Card Segment, which would completely take the visual quality to the next level, while still maintaining consistent Frames. By all means, this guide focused on the Best Nioh 2 PC Settings; however, if you are still unable to fix crashes and stutters, we highly recommend deleting the config file from documents or contacting the developers.

Best Nioh 2 Settings

In the final segments of the guide, we have now come across the Nioh 2 in-game Graphics Settings that should hold the most significance, but they don’t. As with every other game, the in-game graphics settings are very detailed; this wasn’t the case with Nioh 2. Therefore, we went above and beyond to configure AMD/Nvidia Control Panels that gave us an edge over the optimization and further boost the graphics along with performance. Here at eXputer, we spent an enormous amount of time trying and test various settings; nearly all hadn’t impacted the game as we would have thought. Besides, it’s also reasonable to presume that given this game is a PC port from PS4, there shouldn’t be many depths to details.

All things considered, these are the best Nioh 2 PC Settings; keep in mind that Nvidia/AMD Control Panel tweaks are really import for the finest optimization.

Screen Resolution: Select Native

Go with the highest available resolution in your setting. This would max out the best visuals and ensure the monitor runs at its highest refresh rate.

Rendering Resolution: 100%

At 120%, there isn’t any considerable difference in terms of visuals. Moreover, the performance impact was slightly higher than we anticipated, and If you have a graphics card higher than the one mentioned in system requirements, happily tweak it to 120%.

Frame Rate Cap: Highest

Once again, go with the highest available option; this is a frame threshold that does not allow your game to go above it. Usually, a lot of monitors at 60, and keeping it capped at 60 is fine. However, if you have a higher refresh rate monitor, think twice and match it with the given value.

Shadows: High Quality

There was little to no difference in performance, compared to Medium. Additionally, we did notice more smoothest in the shadows when they were set to High Quality.

Motion Blur: Off

As always, Motion Blur is an unnecessary feature when we are looking for the most acceptable optimization options. All it does is add a new layer of Blurriness to the particles that aren’t being focused, this does look good in Cinematics, but you wouldn’t want it enabled all the time.

Dynamic Reflections: Off

Although this setting has mostly a lot of impact on performance, we weren’t able to figure out the difference, and given that this only has slight graphical improvement in games like Overwatch. This was again the case here, and it didn’t seem to be worth paying attention to. Having said that, it boils down to your personnel choice, and keep it enable if your System Specifications are decent.

Ambient Occlusion: On

In contrast to other settings in the game, Ambient Occlusion made a significant difference in terms of visuals. The setting brought forward an incredible connection between shadows, surfaces, and objects. We also saw more clarity in the sunlight, and all in all, it makes a huge difference in Nioh 2. Keep in mind that this setting mostly looks to be effective during the daytime; therefore, avoid seeing differences in the introduction where it’s night.

Apart from this, many users complain in other games, that this causes tremendous performance bugs, which is true, and you figure your preference regarding stuttering and crashes through this.

Texture Quality: High

Similar to Ambient Occlusion, Texture Quality significantly improves all elements in Nioh 2. The graphics setting also does not have loads of consequences, and therefore, we would highly recommend keeping it turned on. Suppose, your Graphics Card was different and slightly lower than recommended; this is the setting you should look at In terms of improving the performance.

Effect Quality: High

As per various users and our benchmarks, the Effect Quality setting isn’t fully optimized in Nioh 2. We weren’t able to figure out the added elements, nor the difference in graphical quality, but rest assured, keep it at High, the difference is nominal but once you turn it off, there are some moments that are extremely bad textured. The difference in performance wasn’t huge, because we were always getting High FPS due to the core optimizations.

Nvidia ShadowPlay Highlights: Off

As explained in earlier segments of the guide, we don’t want any sort of Overlay as such related to Xbox that have been disabled through Game Bar. This also goes for Nvidia ShadowPlay that is always enabled in the background and sometimes, given you accidentally click a keybind; it automatically starts recording, and you end up losing FPS. Notwithstanding, the overlay enabled in the background on its own isn’t beneficial for performance either.

4 Nioh Series

Nioh
Platform(s)
PS5, PS4, PC
Released
February 7, 2017
Developer(s)
Team Ninja
Publisher(s)
Sony, Koei Tecmo
Genre(s)
Action RPG
ESRB
M For Mature 17+ Due To Blood and Gore, Violence
How Long To Beat
35 Hours
PS Plus Availability
Extra & Premium

The Nioh series bears some similarities to Dark Souls but is more akin to the tempo found in Bloodborne. While Nioh retains the basic Souls-like mechanics of bonfires and a similar leveling system, its combat centers around the stamina system called Ki. Similar to Bloodborne’s Rally mechanic, the Ki system in Nioh can be used to maintain momentum and enable players to extend their ability to fight.

Developed by Team Ninja, Nioh takes a lot of influence from action titles like Ninja Gaiden and favors more aggression than standard Dark Souls games. During the development of Nioh, Bloodborne’s producer Masaaki Yamagiwa also gave the Nioh team advice on how to adjust the game’s difficulty so it never becomes unreasonable. Nioh’s strength is in its intricate combat system that uses stances for different playstyles. Nioh has one of the tightest combat systems in a Souls-like game, and that makes it a perfect choice for Bloodborne fans who enjoyed the emphasis on aggression.

Free Pet Pal Talent

Еще один невероятно простая, но довольно полезная модификация — Free Pet Pal. С ее помощью вы бесплатно сможете взять талант для общения с животными, которых встретите на пути. Больше вам не придется блуждать по выдуманному миру, разговаривая исключительно с людьми, эльфами и остальными человекоподобными расами.

Общайтесь с кошками, собаками, медведями и другими животными. Помогайте им в поиске товарищей, нужных предметов и устранении неприятностей. Вы удивитесь, как много зверей нуждается в вашей помощи. Free Pet Pal позволяет расширить доступный контент и не пропустить безумно интересные квесты.

Геймплей

Данная игра от третьего лица переняла большую часть игрового процесса от своего предшественника Demon’s Souls, эксклюзива PS3. Та же система прокачки, получение и потеря душ, PvP, практически те же основные характеристики и система оружия. Но всё же отличия есть:

  • Во первых, была убрана синяя полоска магии, а количество заклинаний стало строго ограниченным.
  • Во-вторых, травы для восстановления очков здоровья, которые можно было таскать с собой в почти любом количестве, заменили на фляги с эстусом. Флягу можно улучшать, что позволит восстанавливать больше здоровья, и из неё можно будет сделать больше глотков.
  • Третье — были убраны тенденции мира и персонажа, что влияло в «Демонах» на количество получаемых душ, встречаемых врагов, лут и наносимый урон.
  • И последнее — появились ковенанты, представляющие собой внутриигровые фракции, дающие игрокам определённые предметы и плюсы. Но лишь на время членства.

Переключаемые клинки

Независимо от того, участвуете ли вы в ближнем бою, участвуете в перестрелках на средней дистанции или сражаетесь с противниками издалека, в Nioh 2 есть одно оружие, которое может справиться с любой ситуацией: Switchglaive. Благодаря своим уникальным способностям Switchglaive станет мощным инструментом в руках любого искусного самурая. Когда вы масштабируете Switchglaive с помощью магии, вы можете быть уверены, что вам не придется беспокоиться о том, что какие-либо надоедливые сборки бегущего заклинателя помешают вашему успеху. Однако, если вам не нравятся магические билды и вы предпочитаете более простой подход, вы все равно можете выбрать это оружие, так как оно охватывает все варианты атаки.

Ki! Ki! Or Stamina! Basically Stamina. But Not.

Now that we have the health squared away, let’s next look at the player’s stamina, or Ki as it is called in this game. Although it is called something other than stamina, it functions (from what I can gather) seemingly identical to how stamina functions. You take a short jog, or attack something, and it goes down. You wait a bit, and it goes up. Stamina.

Of course, the terminology becomes further confused given how there is actually a character stat in this game called “Stamina”:


The fact that there is a stat named “Stamina” doesn’t help our quest for clear and understandable terminology.

The terminology for Ki is important to us because of the statistics module for Vision, which is responsible for displaying hacked Omnified game statistics. These statistics are composed of framework-defined and target-defined statistics; the former meant to be statistics universal to all games, and the latter for statistics specific to a particular Omnified target.

Well, stamina is framework-defined statistic, as most games have some kind of stamina involved with the gameplay. Being framework-defined, its name is kind of set in stone. So, on streams you will see Ki displayed as Stamina, and you’ll have to deal with it OK!

And that is the only reason (being to be able to display the Ki on Vision) why we’re going to figure out where the player’s Ki is stored and how to hook into it. It isn’t required for any of our Omnified systems to work, although we can definitely always change that!

In order to find the Ki source-of-truth, I basically went about it much the same way I did in order to find the health, although I didn’t have any more free levels to use. I just looked at the Status menu, did an Exact Value search for however much Ki I had, and then tried to do a mix of Decreased and Increased Value searches corresponding to the Ki getting drained through my actions followed by the Ki recovering via its natural regeneration.

Except…I ended up getting no results! That’s because, unlike health, Ki ended up not being stored as a 4-byte integer, but rather as a floating-point!

Which I suppose makes sense; more fine-grained calculations seem to be involved with Ki in this game, as it is a much more complicated stat in general in comparison to health (due to all the complicated mechanics such as Ki recovery, Ki Pulse, etc.). So, I have no issue with this.

Moving on, once the Ki’s source-of-truth is found, we can go about figuring out where to hook into in order to create our Ki (or stamina) pointer. Let’s see what’s accessing it…


We’ll hook into one of these places in order to be able to always know where our Ki is.

Alright. We got a bunch of your standard floating-point type of operations going on here. We now want to do the very same thing that we did for the health: find an instruction, if one exists, that is accessing only our Ki, and only our player’s Ki.

As luck would have it, it would appear the instruction highlighted in the above image was polling exclusively for the player’s Ki:


Perfect. The code is looking at only our Ki.

Excellent. Once again, this is when I would share with all you lovely people the code for the hook written to create a pointer to the player’s Ki; however, I’m going to again hold off on that until later. And this is for reasons I shall get to later as well. Insert smiley face (you can’t actually do a smiley face in a serious article can you?).

The Snowman

Odachi builds are known to hit hard, and The Snowman takes it up a notch by adding more survivability into it.

If you’re an Odachi main, then you’ll definitely love the damage output and survivability that this build offers. It basically got its name from an Odachi skill called Moonlit Snow, which is the main skill you’ll be using while running this build.

If you’re willing, you can even beat the game using that skill alone. Of course, it can get boring quickly, but that’s the point of this build.

As a personal favorite, the Snowman build offers the best of both worlds as it allows you to tank hits that would otherwise kill you while dishing out some good damage in return. 

The build revolves around the use of the Seven Misfortunes, Eight Hardships set alongside 3 pieces of The Bold and the Boorish set to reduce damage taken as much as possible.

With this, you’re enjoying a damage reduction of up to 72.8% every time you’re inflicted with a negative status and while attacking in Mid stance. This doesn’t even include the Steel or Protection talisman as well as Tengen Kujaku’s mid-stance buff which you can apply to get even further damage mitigation!

Then, you can focus the rest on your damage which isn’t really that hard to get considering that Odachis generally hit like a damn truck.

What Snowman Excels In:

  • Mitigate damage as high as possible during mid-stance attacks
  • Great survivability and pretty decent damage output
  • A perfect all-around build

Full Build Details:

The Snowman Odachi Build

Как установить мод в Divinity: Original Sin с Nexus Mods

Эти модификации, как правило, не устанавливаются автоматически, а потому требуют немного больше усилий для загрузки. Зайдя на сайт nexusmods.com, выберите понравившийся вам мод, затем нажмите на вкладку Files и скачайте нужные файлы. Обычно они заархивированы, поэтому следует первым делом распаковать их с помощью WinRAR или 7-Zip.

После распаковки большинство эти модов нужно просто перетащить в папку Data, находящуюся в директории игры:

  • Для Steam: C:\Program Files\(x86)Steam\steamapps\common\Divinity — Original Sin 2
  • Для GOG: C:\Program Files (x86)\GOG Galaxy\Games\Divinity — Original Sin 2

Это заменит существующие версии файлов измененными.

Однако иногда вам может потребоваться заменить разные файлы в различных папках, чтобы мод заработал. Поэтому советуем вам обязательно открыть вкладку Description (Описание) на Nexus и прочитать рекомендации от автора модификации.

2/10 Dark Souls Remastered: Тон

Немногие игры используют свою задачу, чтобы подчеркнуть сеттинг, а также Темные Души. Игроки не жадный до власти бог, который с легкостью убивает все подряд. Никому нет дела до игрового персонажа.

Первый NPC в Храме Огня смеется над игроками и называет их глупцами. Враги продолжают свои неуклюжие патрули после того, как убивают вас. Темные Души’ апатия к игроку – самая сильная сторона игры. Он охватывает разлагающееся состояние мира, и его легко понять. Пока что, Темные Души учит игроков отмахиваться от своих ошибок и продолжать пробовать независимо от задачи. Его применимость для борьбы с потерей или депрессией доказывает, что видеоигры — такая же форма искусства, как и другие формы медиа.

King’s Field: минусы

Правда, все далеко не так радужно:

Главная беда «Королевских полей», вероятно – крайне скромный дизайн локаций даже по меркам 1995 года. Почти все они представляют собой большие и пустые (не считая вражин) комнаты, обнесенные стенками и… все. Ну, иногда увидишь фонтанчик или дерево. Разве в конце вас почему-то перенесут в подобие фильма «Трон». Из-за подобного однообразия недолго и заблудиться (несмотря на наличие карты), особенно в начале. И да, здесь уже полно скрытых стенок, ловушек и мест, из которых не выбраться, например, если у вас нет предусмотрительно припасенного ключа телепортации. С другой стороны, есть что-то тревожащее в таких лаконичных интерьерах, временами они даже заставляют вспомнить инди-хорроры. Неписи с их отсутствующими лицами и вовсе как бы пытаются отправить вас в Silent Hill.

А еще игра медленная. В том смысле, что неписи колотят вас о-очень медленно и задумчиво, и точно так же медленно и задумчиво получают ответку от вас. На самом деле фреймрейт в игре официально залочен на 15 FPS, и тут ничего не поделать.

Сохраняться, где придется – это привилегия ПК. Здесь только у специальных фонтанчиков, причем некоторые хорошенько припрятаны за невидимыми стенами. Системы костров еще не придумали, так что после кончины загрузка происходит стандартным образом.

Наконец, игра может показаться несколько монотонной, потому что почти все сражения ведутся по принципу: ударил-отбежал, ударил-отбежал (и так повторять много раз до победного конца).

Ссылка (игра на русском) http://pscd.ru/games_rus/psx_rus/k_psx_rus/9574-kings-field-neizvesten.html

Ссылка на эмулятор PS 1: http://winstation.ru/pristavki_games/pr_emulators/18-epsxe-1.7.0-jemuljator-dlja-playstation-1.html

Вердикт King’s Field 6 из 10. Не сказать, к сожалению, что игра состарилась очень достойно, тем не менее, даже по современным меркам она остается интересной в своем жанре. Если пропустили, рекомендуется ознакомиться – особенно, если любите РПГ и, тем более, Dark Souls и похожие тайтлы.

Мой Телеграм: https://t.me/kontinuumtower

Мои книги: https://litmarket.ru/a-sedyh-p104921/books

Научитесь писать классные тексты: https://www.litres.ru/a-sedyh/gayd-po-kopiraytingu-dlya-nachinauschih-i-ne-tolko/

A Unified Root Player Data Structure

Up through even the first few streams of Omnified Nioh 2, I had individual hooks for the player’s health, Ki, and location. That was all fine and dandy, but then I realized one day that the “health structure” was not actually a structure for just the player’s health, but more of a root for all the player’s data.

If you take a look back at the image I posted of the player’s health structure, you may notice several floating-point values starting at . These are actually the source-of-truth Ki values for the player! It took me a bit to realize this, as the code accessing the player’s Ki was doing so using an offset of .

Not only that, but I also eventually realized that the “health” (which we’ll now refer to as the root) structure also contained a pointer to the player’s location structure! Unbelievably convenient.

That means all we need to do is write a single hook to capture all (well, most) of the player-related data we’ll need in order to consume the major Omnified systems. I originally had the hook inserted into the same place where I was grabbing the player’s health, however it turned out this code was not executing reliably in all situations (for example, in the title screen where you can see the character, and also after killing a Yokai, which is odd).

Finding a Better Root Structure Hook

To find a better place to hook into, I kept a list of the instructions known to be reading our health open and then went through each one while I was in the title screen, until coming to a few that were still executing. So, now we had a few hooks to choose from that have been shown to be executing in both the title screen and the normal game.

Sadly, however, these ones actually required some filtering, as they were polling for more than just the player’s health. Fortunately, a filter was discovered on stream after some plodding around, and it is achieved by examining the structure containing the root structure, found by looking at . If it is the player’s root structure we are looking at, then the base of the root containing structure will be set to .

We will be inserting our hook at this new location, and we will be creating several pointers within it: one pointer for each type of data.

One more note, however, before we get into the code (although I do believe I have it documented in the code itself). The particular alignment of the root structure, which is a term I use to describe where the base address of a structure resides, when it is being read by the game, is not ideal.

Most of the operations in the game that read health from the player’s root structure have said structure aligned so that an offset of yields the current health value. Interestingly enough, however, the operations in the game that write to the player’s health have the same structure aligned so that the current health value is instead found at an offset of .

This means I’d have to shift the alignment of the root structure by bytes every time I wanted to do an identity check of the entity whose data was being written to. This is kind of a pain, so I decided to do the realignment at a single place: our hook where we’ll be creating the pointer.

With that said, let’s take a look at the code that will grab all the player-related data we’ll need in order to make the game Omnified (more or less).

Player Root Structure Hook

// Creates pointers to multiple structures containing important player data.
// Filtering is achieved by looking at the root containing structure pointed 
// at by rax.
// If it is the player, the base of this structure will be set to 0x64.
// We adjust the health structure's address by +0x10 bytes here as the game, 
// while accessing current health values using an 0x20 offset, will write to 
// it using a 0x10 offset.
//  | {+10}: Current health.
//  | {+8}: Maximum health.
//  | {+38}: Current stamina.
//  | {+3C}: Maximum stamina.
//  | {+A8}: Location structure.
//  | {+13C}: Identifier for entity type.
// UNIQUE AOB: 41 8B C6 48 3B 41 20
define(omniPlayerHook,"nioh2.exe"+807269)

assert(omniPlayerHook,41 8B C6 48 3B 41 20)
alloc(getPlayer,$1000,omniPlayerHook)
alloc(player,8)
alloc(playerLocation,8)

registersymbol(playerLocation)
registersymbol(player)
registersymbol(omniPlayerHook)

getPlayer:
    pushf
    cmp ,64
    jne getPlayerOriginalCode
    push rax
    mov rax,rcx    
    add rax,0x10        
    mov ,rax
    mov rax,
    mov ,rax
    pop rax
getPlayerOriginalCode:
    popf
    mov eax,r14d
    cmp rax,
    jmp getPlayerReturn

omniPlayerHook:
    jmp getPlayer
    nop 2
getPlayerReturn:

Man, that’s nice and neat! I can tell already that hacking Nioh 2 will be extremely pleasant in comparison to Cyberpunk 2077.

AMD Settings For Nioh 2

If you aren’t using an Nvidia Graphics Card, then the wise thing to do is follow this section. Over here, we will configure few tweaks, that will significantly improve performance. These changes are mostly the important ones that aren’t only beneficial in Nioh 2, but are required for all games.

Provided these settings are essential; you should first make sure that the latest AMD Drivers are installed. These can be validated through the AMD Auto Detect Drivers or from Control Panel that would show the latest driver’s availability.

  1. Open AMD Crimson > Proceed to the Graphics Tab > Select Standard
  2. Radeon Anti-Lag – Enabled – Radeon Anti-Lag helps tremendously in solving stutters, this could be a cure for Nioh 2 as well.
  3. Radeon Chill – Disabled
  4. Radeon Boost – Disabled
  5. Radeon Image Sharpening – Enabled
  6. Sharpness – This is subjective, and could be also configured through AMD FreeStyle in the game. We recommend keeping it at 70%.
  7. Radeon Enhanced Sync – Disabled
  8. Wait for Vertical Refresh – If you aren’t using a high refresh rate monitor, then V-SYNC could be very helpful in eliminating tears and stutters. However, keep in mind that this limits the FPS to 60, thus your high refresh rate would be useless.
  9. Checkmark Use Application Settings In Anti-Aliasing tab.
  10. Anti-Aliasing Method – Multisampling
  11. Morphological Anti-Aliasing – Disabled
  12. Anisotropic Filtering – Disabled
  13. Texture Filtering Quality – Standard ( You can certainly go with Performance, and that would result in higher FPS. However, it does come with the consequence of bad textures, and unless your system requirements are lower than required, do not bother.)
  14. Surface Format Optimization – Enabled
  15. Tessellation Mode – Override Application Settings
  16. Maximum Tessellation Level – off
  17. OpenGL Triple Buffering – Disabled
  18. GPU Workload – Graphics
  19. Perform Reset – Reset Shader Cache
  20. Under Display Tab, do the following:
  21. AMD FreeSync: Enabled – Once again this comes down to your monitor, and if it supports FreeSync
  22. Virtual Super Resolution – Disabled
  23. GPU Scaling – Disabled
  24. Scaling Mode – Preserve Aspect Ratio
  25. Integer Scaling – Disabled

Omnyo Talismans

Omnyo Talismans is not a physical weapon you can hold and kill the enemy but a spell written on paper. However, being not physical doesn’t mean it can’t help you out in battle. This small paper is really useful for you in the battle as it mainly focuses on yourself, as it lets you regenerate health, call out the Guardian Spirits for help, and even damage the enemy.

In simple words, Talismans excel in both attack and defense. This weapon relies on Magic Stats and has a limit, so watchfully while using it. It can be very beneficial in some battles as it can provide a shield from enemy attacks and give you the power to counterattack with powerful spells. Even when you are low on health, this weapon can come in handy to help you heal and restore your energy.

Одачи

В Nioh 2 нет лучшего тяжелого оружия, чем Одачи. Это потому, что это оружие идеально сбалансировано между приличной дальностью и вариантами атаки, что делает его идеальным выбором для игроков, которые хотят нанести максимальный урон своим противникам. Он также очень универсален, с широким спектром приемов и комбо, которые можно использовать для получения преимущества в бою. Одатис — большой меч, поэтому для его эффективного использования требуется больше силы и выносливости. Однако награда за владение оружием превосходна, так как с его помощью можно победить даже самых грозных врагов.

Сандерер
Рай Куниюки Одачи
Дзиро Тачи

8 Remnant: From The Ashes

Remnant: From the Ashes
Platform(s)
PS5, PS4, Xbox Series X, Xbox Series S, PC, Xbox One
Released
August 20, 2019
Developer(s)
Gunfire Games
Genre(s)
Action RPG

It’s easy to label Remnant: From the Ashes as nothing more than a third-person shooter Soulslike. The game is extremely challenging and players need to time their dodges immaculately to get through this game unscathed.

The co-op gameplay of this title is pretty interesting and certainly makes some boss fights more manageable. Given how tight the gameplay is, it’s genuinely surprising to find out that the world of this game is somewhat randomly generated!

Akame Ga Kill!

Akame Ga Kill! is certainly not for the faint of heart, and especially not recommended for those who find themselves getting a little too attached to characters a little too fast. This is a show that doesn’t like to pull punches when it comes to character deaths, and there’s little in the way of plot armor to keep fan favorites alive.

Although the show can sometimes come across as excessively transgressional at points, feeling more like something that lives up to the classic «edgy anime» moniker than anything else, there is a legitimate sense of danger and foreboding that gives the show a grim atmosphere. And after all, what could be more Dark Souls than an unforgiving atmosphere set in an unpleasant fantasy setting?

Project Dark

В Demon’s Souls Хидэтака Миядзаки сформулировал почти все ключевые элементы серии и задал стандарты, на которые в будущем будут равняться и другие разработчики. Впрочем, главной игрой в его карьере до сих пор считается первая часть Dark Souls — игра, с релизом которой студию From Software ждал триумф.

Трейлер Dark Souls

Для её разработки геймдизайнеру дали не только полный контроль над всеми процессами, но ещё и достаточно денег, чтобы он и его команда смогли без проблем целиться в AAA. У Demon’s Souls было немало фанатов, и теперь задача разработчиков заключалась в том, чтобы ответить на их запрос, доведя все механики до идеала, и вместе с тем привлечь новую аудиторию.

Для создания Project Dark, как в ходе разработки называли будущую Dark Souls, предыдущую игру разобрали по кусочкам, переосмыслили и собрали заново, придумав новую вселенную. С первых секунд дорогого интро игроки понимали, что их любимая Souls уже не только «развлечение для своих».

Интро Dark Souls

Это, разумеется, не означало, что новая игра получилась проще Demon’s Souls. Миядзаки твёрдо отстаивал свой подход к геймдизайну, где высокая сложность — неотъемлемая часть игры, связывающая все элементы в цельное эмоциональное приключение. Было очевидно, что ключевая идея Demon’s Souls исправно работает, а доработки заслуживают отдельные элементы и некоторые механики.

«У меня нет цели специально сделать игру сложнее

Просто игры этого типа важно делать именно такими. В Demon’s Souls я пытаюсь сделать так, чтобы у игроков возникали сильные эмоции после преодоления серьёзных испытаний

И в какой-то момент, добавляя в наши новые игры больше оружия и предметов, мы поняли, что у этого и впрямь есть смысл: именно эти нововведения каждый раз подталкивают игроков к новым экспериментам. Побуждают их искать новые пути, чтобы преодолеть то или иное препятствие».

Хидэтака Миядзаки.

Интервью Wired, 2016 год

Тем не менее, несмотря на массу сходств между Demon’s Souls и Dark Souls, было между ними и одно значительное различие — дизайн уровней, суть которого в том, чтобы связать все локации в один большой мир с массой незаметных переходов, срезов и лифтов.

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