Let’s See the Gameplay Visuals
Developers redesigned the gameplay visuals but kept readability in mind while doing that.
Source: https://www.counter-strike.net/cs2
Also, the environmental effects will now look much more realistic. See the examples for yourself.
Source: https://www.counter-strike.net/cs2
Counter-Strike 2 will have a fresh UI design, including an animated HUD.
Source: https://www.counter-strike.net/cs2
These are all the changes we know of so far, but we are sure to hear more from Valve. Some CS:GO players have already started receiving invites for closed Limited Test. If you have not received your invite yet, check
for all the necessary information.
Whew, it’s real! We will keep you posted about the new features of Counter-Strike 2, so visit us more often. Explore our
blog
for more articles about CS:GO skins and other cosmetics, in-depth game guides, and esports news. Stay tuned!
The Michael Jackson Peek Exploit in CS2, Explained
Why Is It Called the Michael Jackson Peek?
In short, the exploit earns its name from the wonkiness of the in-game animation. It resembles the “anti-gravity lean” performed by pop icon Michael Jackson in the video for his 1988 single “Smooth Criminal.” Of course, gravity exists. This cool dance move isn’t possible to do in real life and was performed using small wires. But in CS2, the impossible becomes impossible due to keybinds.
Screenshot via TroubleChute
The “Michael Jackson Peek” is performed in CS2 by binding the controller movements with the directional keys, which creates a buggy animation that keeps a player’s feet in place whilst simultaneously leaning towards whatever direction they’re moving in. This is ideal for peaking around corners and picking off opposing players, all while maintaining your base position.
The only way this maneuver can be pulled off organically is with certain keyboards. This is why one Reddit user has released a config file that allows any player to pull off the Michael Jackson-esque move regardless of what hardware they’re using. This can be accessed by doing the following:
- Create an autoexec.cfg text file in the file path C:\Programs\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo\cfg\ (if you don’t already have one).
- Paste the following code in the autoexec.cfg
The config file is currently as follows:
- alias “check_mj_forward_1” “forwardback 0 0 0”
- alias “check_mj_back_1” “forwardback 0 0 0”
- alias “check_mj_left_1” “rightleft 0 0 0”
- alias “check_mj_right_1″ rightleft 0 0 0”
- alias “check_mj_forward_2” “”
- alias “check_mj_back_2” “”
- alias “check_mj_left_2” “”
- alias “check_mj_right_2” “”
- alias “check_mj_forward_3” “+forward”
- alias “check_mj_back_3” “+back”
- alias “check_mj_left_3” “+left”
- alias “check_mj_right_3” “+right”
- alias “+mj_forward” “check_mj_forward_3; forwardback 0.5 0 0; alias check_mj_forward_1 forwardback 0.5 0 0; alias check_mj_forward_2 +forward”
- alias “+mj_back” “check_mj_back_3; forwardback -0.5 0 0; alias check_mj_back_1 forwardback -0.5 0 0; alias check_mj_back_2 +back”
- alias “+mj_left” “check_mj_left_3; rightleft -0.5 0 0; alias check_mj_left_1 rightleft -0.5 0 0; alias check_mj_left_2 +left”
- alias “+mj_right” “check_mj_right_3; rightleft 0.5 0 0; alias check_mj_right_1 rightleft 0.5 0 0; alias check_mj_right_2 +right”
- alias “-mj_forward” “-forward; check_mj_back_1; alias check_mj_forward_1 forwardback 0 0 0; alias check_mj_forward_2”
- alias “-mj_back” “-back; check_mj_forward_1; alias check_mj_back_1 forwardback 0 0 0; alias check_mj_back_2”
- alias “-mj_left” “-left; check_mj_right_1; alias check_mj_left_1 rightleft 0 0 0; alias check_mj_left_2”
- alias “-mj_right” “-right; check_mj_left_1; alias check_mj_right_1 rightleft 0 0 0; alias check_mj_right_2”
- alias “+michael_jackson” “-forward; -back; -left; -right; alias check_mj_forward_3; alias check_mj_back_3; alias check_mj_left_3; alias check_mj_right_3”
- alias “-michael_jackson” “check_mj_forward_2; check_mj_back_2; check_mj_left_2; check_mj_right_2; alias check_mj_forward_3 +forward; alias check_mj_back_3 +back; alias check_mj_left_3 +left; alias check_mj_right_3 +right”
- bind “w” “+mj_forward”
- bind “s” “+mj_back”
- bind “a” “+mj_left”
- bind “d” “+mj_right”
- bind “alt” “+michael_jackson”
Once you’ve added the lines of code into the autoexec.cfg file, open up CS2, and then access the command console.
This is an explanation of Michael Jackson Peek exploit in CS2. If you’re interested in performing other in-game dance moves, check out our guide on how to twerk in CS2. For any of your other CS2 needs, be sure to check out our Counter Strike 2 guide hub.
Christian Smith
Christian Smith is a musician, sports fan, and lifelong gamer. After spending time in and out of bands during his formidable years, Christian began his writing career in 2017. Since then, he has amassed bylines on websites such as Collider, SVG, Looper, and SB Nation among others. Outside of writing guides for GameSkinny, Christian can be found either playing through Metal Gear Solid 3 or in attendance at NYCFC matches.
Launch and year one
What are the plans for CS2’s first year?
One of the most exciting elements of a new release is seeing, finally, how players approach the game. They fundamentally change our view of what to prioritize and how the future might look. For example, Premier matchmaking is now the most popular mode in Counter-Strike, which we didn’t predict. So we’re keeping our first year plans flexible as we balance our ability to respond to urgent player needs with the long list of other features we’d love to ship.
There’s been a significant backlash to NFTs in the gaming community, and of course games that feature NFTs and cryptocurrency aren’t allowed on Steam. One of the promises of NFTs is the notion of being able to take valuable in-game items from one game to the next. Counter-Strike 2 is perhaps the first game to actually achieve this. What do you make of CS2 validating this concept of players retaining inventories across different games?
From the start of development we knew that CS2 would ultimately replace CS:GO, and we wanted to ensure that players could keep as many of their CS:GO skills and items as possible. So, early into the process we started the work to support all of the CS:GO weapons, stickers, agents, and music in CS2. There were non-trivial challenges in getting older items to fit into the look and feel of the new game, but the feature was something we knew would be very important to players. For us, bringing the items forward is just the customer-centered way to bridge between a game and its successor. Sometimes people talk about NFTs in the context of Counter-Strike items, but to be honest we don’t know enough about NFTs to weigh in on that conversation. We just try to make the best decisions we can about the things our players care about.
Has the launch been a success, and is there anything in hindsight you’d have done differently?
The launch has been an overwhelming success, and the player numbers are still humbling . Believe it or not, one of the biggest successes was the Limited Test. Getting the game into players’ hands quickly and early gave us hugely valuable feedback that drove many of our decisions leading up to release. So we were very happy with the process that led us from early development to limited test to release. As to what we’d have done differently, we could have handled our communication over the system requirements for CS2 better—we should have let affected players know earlier in the process.
We know there’s a conversation about whether the Limited Test should have been longer. For sure, there are some features that would have been included in CS2 at launch if we had a longer beta. But over time, it’s not clear what the priorities should be when you have an ever-shrinking and self-selecting subset of the community participating. And without everyone playing the same game, we couldn’t make much progress on the most critical systems like networking, performance, and core gameplay. Since we’ve launched, we’ve been getting feedback about new bugs, behaviors, and issues from players at every level, from casual players on older hardware to the pros.
Launching the game has massively accelerated the pace of improving CS2, so we think that launching when we did was the right time, even if the landing was (and still is) bumpy. Ultimately, this is the fastest way to get CS2 to where we all want it to be one or five or ten years from now.
(Image credit: Valve)
Why the Michael Jackson peek is overpowered in CS2
The reason why the Michael Jackson peek is OP is because it’s harder to kill enemies if their body is falling to the ground. Naturally, you should be aiming at the character’s head, but if someone is doing the Michael Jackson peek, you’ll be caught off guard and most likely die before adjusting your aim.
Will Valve ban people from doing the Michael Jackson peek?
Valve will most likely not ban the players doing the Michael Jackson peek in CS2 because it’s only possible due to a visual bug in CS2. The developer, however, will likely fix the bug in the near future and players will no longer be able to do the Michael Jackson peek.
CS2: Как включить и использовать движение Майкла Джексона
Для этого требуются некоторые манипуляции с файлами, но если вы уже знаете, как выполнять команды, вы поймете эти методы. Однако, если вы этого не сделаете, вам все равно стоит попробовать. Следующие шаги будет достаточно легко выполнить.
Посмотрите, как можно настроить команды CS2 по своему вкусу.
Как включить функцию просмотра
Сначала откройте Steam и перейдите к своим играм библиотеку и найдите Counter-Strike 2. Нажмите правой кнопкой мыши на игру, нажмите «Управление», затем выберите Просмотр локальных файлов. Откроется окно проводника. Когда он откроется, найдите папку с именем «game». Найдя файл, перейдите в папку csgo. В этой папке найдите папку cfg., оно должно быть ближе к верху. После этого вверху будет файл autoexec.cfg.
Однако, если его там нет, вы можете создать текстовый файл и назовите его autoexec.cfg, только не забудьте выньте .txt когда сделаете это. После этого откройте файл cfg в текстовом редакторе, затем скопируйте и вставьте следующее:
- alias “check_mj_forward_1” “ вперед назад 0 0 0”
- псевдоним «check_mj_back_1» «вперед назад 0 0 0»
- псевдоним «check_mj_left_1» «rightleft 0 0 0»
- псевдоним « check_mj_right_1″ rightleft 0 0 0”
- псевдоним «check_mj_forward_2» «»
- псевдоним «check_mj_back_2» «»
- псевдоним «check_mj_left_2» «»
- псевдоним «check_mj_right_2» «»
- псевдоним «check_mj_forward_3» «+forward»
- псевдоним «check_mj_back_3» «+back»
- псевдоним «check_mj_left_3» «+left»
- псевдоним «check_mj_right_3» «+right»
- псевдоним «+mj_forward» «check_mj_forward_3; вперед назад 0,5 0 0; псевдоним check_mj_forward_1 вперед назад 0,5 0 0; псевдоним check_mj_forward_2 +вперед»
- псевдоним «+mj_back» «check_mj_back_3; вперед-назад -0,5 0 0; псевдоним check_mj_back_1 вперед-назад -0,5 0 0; псевдоним check_mj_back_2 +back»
- псевдоним «+mj_left» «check_mj_left_3; вправо влево -0,5 0 0; псевдоним check_mj_left_1 rightleft -0,5 0 0; псевдоним check_mj_left_2 +left»
- псевдоним «+mj_right» «check_mj_right_3; вправо влево 0,5 0 0; псевдоним check_mj_right_1 rightleft 0,5 0 0; псевдоним check_mj_right_2 +right»
- псевдоним «-mj_forward» «-forward; check_mj_back_1; псевдоним check_mj_forward_1 вперед назад 0 0 0; псевдоним check_mj_forward_2»
- псевдоним «-mj_back» «-back; check_mj_forward_1; псевдоним check_mj_back_1 вперед назад 0 0 0; псевдоним check_mj_back_2»
- псевдоним «-mj_left» «-left; check_mj_right_1; псевдоним check_mj_left_1 rightleft 0 0 0; псевдоним check_mj_left_2»
- псевдоним «-mj_right» «-right; check_mj_left_1; псевдоним check_mj_right_1 rightleft 0 0 0; псевдоним check_mj_right_2»
- псевдоним «+michael_jackson» «-forward; -назад; -левый; -верно; псевдоним check_mj_forward_3; псевдоним check_mj_back_3; псевдоним check_mj_left_3; псевдоним check_mj_right_3”
- псевдоним «-michael_jackson» «check_mj_forward_2; check_mj_back_2; check_mj_left_2; check_mj_right_2; псевдоним check_mj_forward_3 +forward; псевдоним check_mj_back_3 +back; псевдоним check_mj_left_3 +left; псевдоним check_mj_right_3 +right»
- bind «w» «+mj_forward»
- bind « s» «+mj_back»
- связать «a» «+mj_left»
- привязать «d» «+mj_right»
- привязать «alt» «+michael_jackson»
Когда это вставлено в текстовый файл, сохраните и закройте проводник. Затем вернитесь в Steam и вернитесь к Counter-Strike 2 в своей библиотеке. Нажмите правой кнопкой мыши на игру и выберите «Свойства». В диалоговом окне Параметры запуска введите +exec autoexec.cfg и вставьте пробелы. Примечание. если в поле есть текст, поместите его перед текстом с пробелами.
Снимок экрана: Valve Corporation
Как использовать прием
После того, как вы все это сделали, заходите в игру. Теперь, если вы хотите увидеть лунную походку, вам нужно быть в третьем лице. Для этого откройте консольные команды с помощью клавиши тильда (~) и введите sv_cheats 1. Затем введите третье лицо (одно слово), чтобы вы могли видеть, как ваш персонаж делает движение подглядывания. Чтобы выполнить перемещение, просто нажмите клавишу Alt и любую из кнопок перемещения. Значение alt + w a s d. Однако, если вы ищете новое направление, вам придется повторно нажать Alt и новую клавишу.
Другие статьи по CS2.
В CS2 можно играть бесплатно через Steam.
The Michael Jackson CS2 peek is worth a laugh or two
This is certainly going to get fixed, but until then, if you want to use it, you’re going to need to create an autoexec config and input a ton of commands for the CS2 Michael Jackson slide peek to work.
How to CS2 Michael Jackson peek:
- If you don’t have one, create an autoexec.cfg (as a text file) in the following directory: C:\Programs\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo\cfg\
- Copy and insert the following commands into the autoexec.cfg:
- alias “check_mj_forward_1” “forwardback 0 0 0”
- alias “check_mj_back_1” “forwardback 0 0 0”
- alias “check_mj_left_1” “rightleft 0 0 0”
- alias “check_mj_right_1″ rightleft 0 0 0”
- alias “check_mj_forward_2” “”
- alias “check_mj_back_2” “”
- alias “check_mj_left_2” “”
- alias “check_mj_right_2” “”
- alias “check_mj_forward_3” “+forward”
- alias “check_mj_back_3” “+back”
- alias “check_mj_left_3” “+left”
- alias “check_mj_right_3” “+right”
- alias “+mj_forward” “check_mj_forward_3; forwardback 0.5 0 0; alias check_mj_forward_1 forwardback 0.5 0 0; alias check_mj_forward_2 +forward”
- alias “+mj_back” “check_mj_back_3; forwardback -0.5 0 0; alias check_mj_back_1 forwardback -0.5 0 0; alias check_mj_back_2 +back”
- alias “+mj_left” “check_mj_left_3; rightleft -0.5 0 0; alias check_mj_left_1 rightleft -0.5 0 0; alias check_mj_left_2 +left”
- alias “+mj_right” “check_mj_right_3; rightleft 0.5 0 0; alias check_mj_right_1 rightleft 0.5 0 0; alias check_mj_right_2 +right”
- alias “-mj_forward” “-forward; check_mj_back_1; alias check_mj_forward_1 forwardback 0 0 0; alias check_mj_forward_2”
- alias “-mj_back” “-back; check_mj_forward_1; alias check_mj_back_1 forwardback 0 0 0; alias check_mj_back_2”
- alias “-mj_left” “-left; check_mj_right_1; alias check_mj_left_1 rightleft 0 0 0; alias check_mj_left_2”
- alias “-mj_right” “-right; check_mj_left_1; alias check_mj_right_1 rightleft 0 0 0; alias check_mj_right_2”
- alias “+michael_jackson” “-forward; -back; -left; -right; alias check_mj_forward_3; alias check_mj_back_3; alias check_mj_left_3; alias check_mj_right_3”
- alias “-michael_jackson” “check_mj_forward_2; check_mj_back_2; check_mj_left_2; check_mj_right_2; alias check_mj_forward_3 +forward; alias check_mj_back_3 +back; alias check_mj_left_3 +left; alias check_mj_right_3 +right”
- bind “w” “+mj_forward”
- bind “s” “+mj_back”
- bind “a” “+mj_left”
- bind “d” “+mj_right”
- bind “alt” “+michael_jackson”
- From there, you can launch the game and open up your console. Type “exec autoexec” into the console. If you don’t want to have to exec the config each time, you can also put +exec autoexec.cfg in your launch options.
Credit: Valve
This should have you all set to up to keep the dance moves alive for as long as Valve let’s it continue.
Valve представила Counter-Strike 2игра выйдет летом 2023 года
Анонс и общая информация
Сперва геймплейные ролики появились на YouTube-канале компании, а после Valve сделала анонс в своём твиттере и на сайте.Counter-Strike 2 разработали на движке Source 2.В Valve назвали Counter-Strike 2 «крупнейшим техническим скачком в истории серии».Counter-Strike 2 станет бесплатным улучшением CS:GO.Все предметы из CS:GO не просто останутся доступны в Counter-Strike 2, но и «станут красивее» за счёт движка Source 2, заявили в Valve.
Карты
В Valve рассказали, что за счёт движка Source 2 улучшили освещение на картах и реализовали физически достоверную систему рендеринга, создающую реалистичные текстуры, свет и отражения.Разработчики переделали с нуля старые карты с использованием инструментов Source 2, которые Valve также предоставит сообществу моддеров.В компании подчеркнули, что улучшили освещение и читаемость моделей на классических картах, но сохранили их основную структуру и особенности.
Дымовые гранаты
Для дымовых гранат в Counter-Strike 2 используются динамические объёмные частицы, которые взаимодействуют с окружением и реагируют на свет, выстрелы и взрывы.Пули и гранаты разгоняют дым, расширяя завесу или ненадолго рассеивая её. Это открывает дополнительный простор для тактики, заявили в Valve.Дым в Counter-Strike 2 естественно заполняет пространство, проникая через открытые двери и выбитые окна или спускаясь и поднимаясь по лестницам.
Подтиковая структура
Передвижение, стрельба и броски гранат в Counter-Strike 2 не зависят от частоты обновления сервера.Valve реализовала для игры подтиковую структуру, которая позволяет серверу Counter-Strike 2 мгновенно фиксировать, когда игрок сделал шаг, совершил выстрел или бросил гранату, не привязывая действие к тикрейту.За счёт этого стрельба и движения стали более отзывчивыми, а гранаты всегда летят по одинаковой траектории.
Обновлённые визуальные эффекты
В Counter-Strike 2 разработчики улучшили все визуальные эффекты, в том числе от взрывов, огня, вспышек от выстрела, попаданий и рассечения воздуха пулями.В Valve рассказали, что пятна крови в обновлённой игре совпадают с направлением выстрела и высыхают со временем, а места попадания пуль видно издалека.Разработчики полностью обновили интерфейс.
Тестирование
В Valve объявили, что 22 марта запустят ограниченное тестирование Counter-Strike 2.Доступ к тестированию получат лишь некоторые игроки — им поступят соответствующие оповещения от Valve.Компания опубликовала ответы на частые вопросы об ограниченном тестировании на своём сайте.*Материал взят с источника
How to do Michael Jackson peek in CS2
To do the Michael Jackson peek in CS2, you first need to copy the binds and alias below and paste them into your autoexec:
- Copy the following commands:
- alias “check_mj_forward_1” “forwardback 0 0 0”
- alias “check_mj_back_1” “forwardback 0 0 0”
- alias “check_mj_left_1” “rightleft 0 0 0”
- alias “check_mj_right_1″ rightleft 0 0 0”
- alias “check_mj_forward_2” “”
- alias “check_mj_back_2” “”
- alias “check_mj_left_2” “”
- alias “check_mj_right_2” “”
- alias “check_mj_forward_3” “+forward”
- alias “check_mj_back_3” “+back”
- alias “check_mj_left_3” “+left”
- alias “check_mj_right_3” “+right”
- alias “+mj_forward” “check_mj_forward_3; forwardback 0.5 0 0; alias check_mj_forward_1 forwardback 0.5 0 0; alias check_mj_forward_2 +forward”
- alias “+mj_back” “check_mj_back_3; forwardback -0.5 0 0; alias check_mj_back_1 forwardback -0.5 0 0; alias check_mj_back_2 +back”
- alias “+mj_left” “check_mj_left_3; rightleft -0.5 0 0; alias check_mj_left_1 rightleft -0.5 0 0; alias check_mj_left_2 +left”
- alias “+mj_right” “check_mj_right_3; rightleft 0.5 0 0; alias check_mj_right_1 rightleft 0.5 0 0; alias check_mj_right_2 +right”
- alias “-mj_forward” “-forward; check_mj_back_1; alias check_mj_forward_1 forwardback 0 0 0; alias check_mj_forward_2”
- alias “-mj_back” “-back; check_mj_forward_1; alias check_mj_back_1 forwardback 0 0 0; alias check_mj_back_2”
- alias “-mj_left” “-left; check_mj_right_1; alias check_mj_left_1 rightleft 0 0 0; alias check_mj_left_2”
- alias “-mj_right” “-right; check_mj_left_1; alias check_mj_right_1 rightleft 0 0 0; alias check_mj_right_2”
- alias “+michael_jackson” “-forward; -back; -left; -right; alias check_mj_forward_3; alias check_mj_back_3; alias check_mj_left_3; alias check_mj_right_3”
- alias “-michael_jackson” “check_mj_forward_2; check_mj_back_2; check_mj_left_2; check_mj_right_2; alias check_mj_forward_3 +forward; alias check_mj_back_3 +back; alias check_mj_left_3 +left; alias check_mj_right_3 +right”
- bind “w” “+mj_forward”
- bind “s” “+mj_back”
- bind “a” “+mj_left”
- bind “d” “+mj_right”
- bind “alt” “+michael_jackson”
- Paste all the commands into your autoexec. It’s generally located in C:\Programs\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo\cfg\autoexec.cfg
If you don’t have an autoexec file, simply create a new text file and save it as “autoexec.cfg”.
.
- After launching CS2, open the game’s console and type “exec autoexec” to make sure the commands for the Michael Jackson peek are enabled.
- You can be peek like Michael Jackson when you press “ALT” between strafing with “A” and “D” as all the commands are set.
Become a smooth criminal. Video by Dot Esports
Let’s Have a Closer Look
Here is the old Back Plat on Dust 2.
Courtesy: Valve
And here is how it looks on the touched-up map we will try out in Counter-Strike 2.
Courtesy: Valve
Upgraded maps, like Nuke, use new Source 2 lighting, including a physically based rendering system that produces realistic materials, lighting, and reflections.
Here’s a screenshot of the old A site we’re used to seeing in CS:GO.
Courtesy: Valve
And here is how Nuke’s A Site looks reworked with the new lightning and rendering effects. Can’t wait to play here!
Courtesy: Valve
The fully overhauled maps, however, have been rebuilt from scratch using Source 2 tools and rendering features, and Overpass is on the list.
This is what A Long on Overpass looks like now in Counter-Strike: Global Offensive.
Courtesy: Valve
Here’s the A Long on the new Overpass, a map that looks almost unrecognizable in Counter-Strike 2.
Courtesy: Valve
Previously, there had been rumors that CS:GO skins would not be transferable to Counter-Strike 2, and it even led to a portion of players selling their cosmetics “before it’s too late”.
However, your entire arsenal will be brought to Counter-Strike 2, so fear not.
Source: https://www.counter-strike.net/cs2
Developers also claimed your skins would look way better due to the benefits of Source 2 lighting and materials. In addition, the models of all stock weapons have been upgraded with high-resolution models.
Apart from other changes, the new audio system is coming. The sounds in Counter-Strike 2 are reworked and reverbed so that they become more distinct and reflect the physical environment better than ever before.
Courtesy: Valve
Visual effects are updated for Counter-cStrike 2 as well. The Source 2 lightning and particle system helped developers bring new looks to the game. Water, explosions, fire, smoke, muzzle flashes, bullet tracers, and impact effects will look different.
The future of Counter-Strike
What’s the one change in CS2 that won’t make any headlines, but is going to be most important for the long-term health of the game?
Better tools were the foundation of Source 2; they’re how we updated and improved all of the content that you see in CS2. And those tools are now available to every artist in the Counter-Strike community. The tools don’t get a lot of headlines, but they’re the key to all of the community content that will shape CS2 in the years to come.
Looking over CS:GO’s lifespan and development with hindsight, what was its greatest success and its greatest misstep?
We ran lots of experiments in CS:GO, and by far the most successful experiment was our first: the introduction of Matchmaking. The introduction of skill-based matchmaking to CS:GO, official 5v5 matches with visible skill groups, was a turning point for the game and the broader CS community. Not only was it instantly the most popular Counter-Strike game mode, but it also drove a massive increase in player retention. From that point forward, CS:GO’s player base grew at an incredible rate, and we never looked back.
Missteps? How many pages do we get? We’ve had plenty of missteps over the years. Usually they came from us failing to follow our own process of listening to the community and understanding their needs, but sometimes they came from us having a process that wasn’t particularly good in the first place.
For example, when we launched the R8 pistol it had some significant bugs. Those bugs were fixed the next day (and the weapon’s damage was lowered the day after that), but because the gun was introduced in every game mode, that period affected everyone and was very disruptive. Among the many things we learned from the R8 was to be more careful in shipping new (or major changes to) weapons, to let players put them through their paces before making them available everywhere.
How different do you expect CS2 to look in 10 years?
ESL Challenger Events
The announcement also included details about all of the ESL Challenger events coming to fans in 2024. While they may not garner the same hype as an IEM Cologne or a Katowice, don’t be fooled – these events put some high-quality Counter-Strike on display.
Credit: ESL
The announced dates for the four main ESL Challenger tournaments in 2024 are:
- ESL Challenger #56: April 26th – April 28th
- ESL Challenger #57: June 14th – June 16th
- ESL Challenger Atlanta: October 4th – October 6th
- ESL Challenger #59: November 22nd – November 24th
Locations for ESL Challenger #56, #57, and #59 are yet to be announced. On top of these events, there are also the online ESL Challenger Leagues, which run worldwide over several months. For 2024, these are:
- ESL Challenger League Season 47: February – June
- ESL Challenger League Season 48: July – November
With these options available, you’re never going to be left short of intense competitive Counter-Strike action.